Those who commonly work with many sound files open at the same time will be vary happy about this new feature. No more control+tabbing around, searching for the file you want. You can use the ten numeric keys on the numbers row to instanly switch to up to ten open sound files. Use control+tab to focus on the file you want to mark. then, press shift plus the numeric key you want to assign to that file. Now, you can control tab to other opened files. when you press that same numeric hot key, the name of the marked file will be spoken, and focus instantly jumps back to the marked file. This allows you to directly jump to the file you want, saving precious time and reducing aggrivation.
Since Sound forge remembers what files you had opened, the scripts will remember the hot key assignments as well. so, the next time you open sound forge, those same hot key assignments will be in effect. If you press a hot key for a file that is no longer opened, you will be informed of the error, but the scripts will not automatically open that file. If you choose to open it, then the hot key will work again. You can reassign a hot key to a different file at any time. But, it is not necessary to delete unused keys. just reassign them when you want them.
If you have a Braille display, you'll love this release. You can press a routing key on your display and jump instantly to a new position in the file and start playing. the way it works is that it learns the number of routing keys on your display, and the total length of the file. then, it calculates a time based on which key you press, and jumps to that location. for example, if you have a 5 minute file, and your display has 32 routing keys, if you press key 16, sound forge will jump to approximately 2 minutes and 30 seconds from the start of your file.
The amount of time between two adjacent routing keys depends on the length of the file, and how many keys are on your display. The way to calculate this, if you care, is the total time divided by the number of keys. For example, on a 32 character display, with a 5 minute file, the time jump from one key to the next is calculated as 300 seconds divided by 32 keys, or about 10 seconds per key.
Of course, the routing keys work as normal if you are not focused in the sound forge data window.
Also, if you are focused in the data windowq, the braille display shows play time, which updates about once per second while you are playing, or recording. And, as you use the arrow or routing keys to move around the file, the display updates with the correct time.
If data is selected, and you are focused in the data window, the time on the display changes to show the length of the selection. This time is enclosed in less than and greater than signs, such as <00:02:45.123>. this makes it instantly apparent that you are looking at a selection length, rather than a cursor time. And, as you use the shift in conjunction with the arrow keys, you can see the slection time chage on the display.
The alt+shift+NumPad5 rotery, which selects between absolute, relative and blip modes, now has a new item called audition cut mode. If you have data selected, then, each time you press one of the arrow keys, usually shift+left or right arrow to adjust a selection end point, sound forge will execute the audition cut command, control+k. This allows you to hear what it would sound like if you deleted the current selection. You can then use your shift right and left arrows to adjust the selection end points for that perfect, seamless cut.
We no longer need to have the pesky toolBars onScreen. The ToolBar dialog in the view menu, and preferences dialog, now correctly report their checked and unchecked status as you press the space bar. So, you can go to the view menu, toolBars page, and uncheck all toolBars.
The q key, which switches between loop and normal playback, now more reliably reports it's status.
There is now a way to mark the position of the PlayNormal graphic manualy, which will enable audio scanning on systems with severe graphics problems.
The hot key help now uses the virtual viewer, which gets around some of the line truncation issues exhibited by the previous implementaition. And, logic which includes various portions of the help based on context now works correctly.
There are, of course, a number of other minor bug fixes involving the plug In chainer, and other miscellaneous issues.
This version has no new frames or graphics. So, you can, if you like, use your graphics files from version 6.27.